If you’ve known me for longer than five minutes you’ll know how much I enjoyed (albeit critically) Fallout 3, absolutely LOVED Fallout: New Vegas, and how disappointed & bored I am in Fallout 4. I’m skipping over the broader concepts of why I feel the way I do, it would take forever to compile those years of tweets, and people like MrBtongue and HBomberGuy have explained it in more eloquently and intelligently than I ever attempted to.
Here I am focusing on one aspect of these three games which I feel have a profound impact on player experience and is a reflection of the game’s development: Locations and setting.
Locations in the context of this post refer to specific settlements, areas, etc in the game. These are self contained areas with a specific population of NPCs and often story attached to them. Setting will refer to the entire area the game is set in (D.C, Las Vegas, Boston, etc) as well as its aesthetic and aural components. We will start with the macro (setting) and move into the micro (locations) of each game. Continue reading “On Locations & Setting in Modern Fallout Games”